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Almost the Real World
Teaching city living with simulation software
Winter 1999

When it comes to using technology in the classroom, Kathleen Bridgewater's first rule is simple: Don't waste students' time. While getting her fifth- and sixth-graders to sit at their computers may be easy, it's only worthwhile when it helps them gain a better sense of the world they inhabit. She explains, "The violation of this cardinal rule results in a negative correlation between computer use and academic growth." Here, this veteran teacher shares her experience using a simulation software package for a multidisciplinary unit on cities, in collaboration with her school's technology integration specialist, Michael Lipinski. Through the lessons outlined, the two helped prepare students last year to meet state curriculum standards, including those related to geography, history, and economics. Other teachers with reasonable access to a school computer lab or a pod of classroom computers can easily duplicate this unit for their own students.––Ed.



 

by Kathleen Bridgewater
Erving Elementary School


SimCity 2000, unlike many computer games, has remarkable qualities that can be utilized for meaningful educational purposes with middle school children. The game, in which students establish and nurture the growth of a city, can be used as the starting point for a series of activities to enhance students' language, reading, math, science, social studies, and art skills. When teams of at least two teachers plan together and share some of the more labor-intensive tasks, this can be an enormously rewarding professional experience. In our project it was accomplished by a classroom teacher and our school computer integration specialist, Michael Lipinski.

From the moment my students were introduced to SimCity until they had put the finishing touches on their model skyscrapers, the intensity of the learning experience was palpable. The entire population of Erving, Massachusetts is much smaller than that of one city block in Manhattan. Nevertheless, in two months these rural children experienced a remarkable growth in their understanding of how a city functions and could speak with a technical vocabulary about major issues that confront cities.

We integrated SimCity into the fifth- and sixth-grade curriculum by using the computer program as the take-off point for introductory explorations of economics, city planning, the historical growth of cities, map reading, urban architecture, transportation, waste management, pollution, political thought and behavior, speech-making, and of course, children's literature featuring urban settings. At each step, students were actively collecting new vocabulary and solving problems of logic and mathematics. Those who started off not knowing the meanings of "residential, commercial, and industrial zoning" were soon recognizing the need for new jobs and building industrial zones.

Choosing among the many possible topics is easier when teachers consider their state education frameworks. Variations for meeting specific requirements are surprisingly easy to develop. Math, science, history, political structure, and literature all have educational links to the concept of the city. Below, I describe some of the major steps involved in leading the unit.

   

Getting Started

Turn off monsters, natural disasters, and alien invasions, and you are left with an almost realistic simulation of the growth of a city...

Leading a city
SimCitizens will jeer the mayors' unpopular decisions and applaud when in favor, no matter how ill-conceived the plans...
Writing and delivering speeches
Once the children's cities begin to thrive, they write short reports on the current events in their cities...
Urban planning and the nature of disasters
At this point, the focus moved away from using SimCity to looking at urban design, especially the development of the skyscraper...
Building skyscrapers
The next phase of the unit was thrilling for every child. They each designed a model skyscraper...
Building on SimCity
Numerous related topics can be spun off from the SimCity core...
Cityscape


Additional Web Resource

To learn more about SimCity, check out www.simcity.com. The site, which offers a teacher's guide for using SimCity in the classroom, also contains information on current releases, contests and promotions.

The last sensational experience for our students is a field trip to New York City. From the 87th floor of the Empire State Building, children are amazed to look down on a scene that seems to have popped out from the SimCity program. They recognize the Chrysler building and become giddy with a sense of connection to all that they behold.

Before the trip last year, the students had conducted research on the Statue of Liberty using the National Park Service Web site. They had learned the historical significance of Emma Lazarus' famous poem. As our boat approached the statue during our last trip, a group of our students gave their spontaneous rendition of the complete poem to a hushed and amazed group of tourists who then broke into wild applause. Such a childhood memory!

Student at ComputerRemember, these are rural children. One of the most important lessons children can learn is that though their roots are in one place, as citizens they belong to a larger community. In our democracy, no part of the country should feel off-limits to them. In cities, too, children can feel isolated in their neighborhoods or disconnected from the country that lies beyond their beltways. Our efforts to familiarize American children with other people and places will make them feel "at home" wherever they may travel.

Through this project and others, we hope that the children of Erving learn to empathize with children from other backgrounds. We hope to engage their curiosity to learn more through sharing knowledge, learning poems, studying history, and engaging in creative, hands-on activities that spark their imaginations. SimCity, in conjunction with the Internet, great literature, and careful curricular planning, has the potential to act as a core for explorations into neighborhoods near and far for students everywhere.



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Stacked books border If yes, why? If no, why not? Just a Game?
Some charge that electronic games like SimCity are becoming overused by teachers who–unlike Kathleen Bridgewater–don't have enough training and support to make them beneficial to students.


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